Keep the hunt going
Designed around automatic hunting while the app stays open, with a progression loop that fits into everyday life.
AUTO HUNTINGJHSTUDIO / MOBILE RPG / IN DEVELOPMENT
BLOOD STONE
전리품을 발견하고, 나만의 성장을 만들어가는 세계.
Blood Stone은 사냥과 수집의 즐거움에 집중하는
2인 개발 모바일 RPG 프로젝트입니다.
THE WORLD OF BLOOD STONE
Proposed world & story concept
After the catastrophe, the memories and power of the dead remained in red stones. People called them Blood Stones. Some set them into weapons. Others returned them to unmarked graves.
You recover belongings from the ruins. One day, a stone dredged from the marsh speaks your name. Inside it is the memory of someone who claims to have killed you.
Equipment forged with the stones’ power carries traces of unfamiliar lives. Refinement clears the noise. Runes are an ancient grammar left behind to make scattered memories legible.
Open a memory fragment. Uncover a clue.
Every stone in the submerged village remembers the same night. No two agree on the hour of death.
Countless names have been chiseled from the walls. Where yours once stood, the stone dust is still fresh.
A record found beneath the final seal reads: “We did not imprison a monster. We imprisoned the testimony.”
Why has a stone that remembers your death
been waiting for your return?
THE EXPERIENCE
We’re building a loop of hunting for better loot, changing your equipment, and taking on new challenges.
Designed around automatic hunting while the app stays open, with a progression loop that fits into everyday life.
AUTO HUNTINGTake control when you choose. The goal is to combine the ease of automatic hunting with the feel of hands-on combat.
HANDS-ON COMBATEquipment and loot should give you a reason to make your next choice. Progression is being shaped around the desire to head out again.
LOOT & PROGRESSIONINSIDE THE GAME
Turn the rewards of the hunt into your own progression. Invest in a favorite piece, refine a promising find, and choose a rune that complements your character.
TRANSLATED UI PREVIEWChoose a rune to explore its effect.
The first campaign currently drops Strength, Knowledge, Vitality, Ironwall, and Regeneration runes. Stat values depend on the acquired rune.
Korean originals are actual Unity UI test captures. English images are translated for this website, not captures of an English game build. Test values may change during development.
DEVELOPMENT JOURNAL / 2026.10.08
A closer look at the physical archer: rapid fire against a single orc, then a storm of eight arrows per target. Switch between the original motion studies and watch each hit land.
Interactive browser prototype · Motion study, not a released game build
WORK IN PROGRESS
Blood Stone is in early development. Starting with a small prototype, the project is refining its core combat, loot, and progression experience.
Features and gameplay may change during development.
Character and enemy combat, health bars, and respawning have been tested in early prototypes.
Equipment enhancement, quality refinement, and rune engraving are implemented. The progression and hunting-ground balance continue to be refined.
Considering varied hunting grounds and reasons to return. Item trading is a possible future feature, not a currently available system.
OUR VISION
There are countless ideas to explore and new kinds of fun to discover. JHStudio brings imagination and a spirit of experimentation to making games that satisfy players’ hunger for fun.
JHStudioINDEPENDENT BY DESIGN
JHStudio is a two-person independent game studio continually exploring what players enjoy and the experiences they seek. Through new ideas and experimentation, we aim to create the thrill of discovery, the satisfaction of growth, and the joy of taking on a challenge again. Our mobile RPG Blood Stone puts this philosophy into practice through hunting, collecting loot, and developing equipment.
JHStudio is a two-person team, with one developer focused on coding and testing and the other on the game’s UI.
Claude is planned as a tool for coding, code review, and testing assistance. The development team remains responsible for game direction and validating the results.